XR4HERITAGE in STEREOPSIA the world immersion forum.
XR4Heritage XR4Heritage
OCTOBER 17 - Day 1
Come to this first day of the World Immersion Forum if you want to know more about the opportunities related to European funding programs, public-private fundraising or if you want to play the speed dating game. An opportunity to talk with international immersive experience studios and cultural and tourism operators committed to the digital transformation of their offer. This first day will be of particular interest to you if you want to know more about the European XR cultural consortia and/or if you want to compare the solutions/devices of the Heritage Lix winners with the needs and expectations of the Belgian heritage innovators.
PROGRAMME
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Exhibition Hall - XR4HERITAGE & XR4europe stands | 30' | No | Networking | English |
Welcome by exhibitors and guests of XR4heritage - Heritage Lix - XR4europe communities + meeting point to meet the H2020 CONSORTIUMS & DG CONNECT SPEKAERS
CONTACT PERSONS
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Main conference room | 60' | No | Conférence | English |
XR landscape in the world.
https://stereopsia.com/portfolio/overview-of-the-xr-landscape-in-the-usa-china-and-europe/
THE XR CHALLENGES SUPPORTED BY THE EUROPEAN COMMISSION.
https://stereopsia.com/portfolio/the-xr-challenges-supported-by-the-european-commission/
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Room Liège - Floor1/théatre | 90' | THE LAB participants and other actors of culture, tourism and media are invited to register (limited places) | Round table | French |
Un échange pour aider les innovateurs culturels et touristiques à identifier et décrypter les mécanismes et programmes de financements européens au croisement du numérique et du patrimoine. L'enjeu est de faciliter l'accès à ces programmes (en tant que porteurs de projets ou non) et/ou de favoriser l'émergence de consortiums engagés dans une transformation numérique positive. Une table ronde introduite par les experts
Speakers
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Exhibition Hall - XR4HERITAGE & XR4europe stands | 90' | NO | Networking | English |
CONTACT PERSONS
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Room Bruges - Floor1 | 90' | NO | Conférence + round table | English |
A session orchestrated by 3 detection partners to facilitate the dialogue between the 12 HERITAGE LIX 2022 project leaders about their common objective: the European scale up. On the agenda: sharing of experiences and advices to prepare the best for the pitch session in front of the Brussel's challenge jurors.
HERITAGE LIX DETECTION JURORS & SPEAKERS
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Room Liège - Floor1/théatre | 90' | YES - THE LAB participants and other actors of culture, tourism and media are invited to register (limited places) | testimonials + Round table | French |
Speakers
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Room Liège - Floor1 | 90' | Yes. THE LAB participants and other actors of culture, tourism and media are invited to register (limited places) . Heritage lix participants already have their seats reserved. | SPEED DATING | ENGLISH |
Heritage Large-scale Immersive eXperience Contest 2022 (Heritage-Lix) is the first competition dedicated to international producers of immersive experiences for heritage enhancement. It brings together companies seeking to develop their immersive experiences/solutions on a European scale. Thanks to this speed dating, you will have the opportunity to meet exclusively the 12 winners of this competition. Concretely, the session will be organized as follows ; 4 Tables dedicated to a topic each, where matchmaking will be facilitated between Heritage LIX projects and Belgian cultural operators, to open dialogue and possibilities related to: 1. Hosting a cultural experience 2. Production opportunity 3. Partnership opportunity 4. Showcases in Event / Festival. a session organized in collaboration with :
FACILITATORS
ROOM | DURATION | ON RESERVATION | CATEGORY | LANGUAGE |
---|---|---|---|---|
Exhibition Hall | 120' | NO | DRINK XR | ENGLISH |
SALEH Ruba
ICHEC
Responsable C-ship
PhD – Chargée de cours et chercheuse à l’ICHEC Brussels Management School. Son domaine d’expertise comprend la gestion du patrimoine culturel, l’entrepreneuriat culturel, le patrimoine contesté, l’économie circulaire, les modèles d’affaire durables, les processus participatifs et le co-conception.
PRINTEMPS Laure
Tourisme InnovationLab
Chef de projet innovation
Laure Printemps, project manager at Tourism Innovation Lab for Pays de la Loire region.
As an innovation enthusiast, I support startups to develop their product or service in the tourism sector. I am committed to help the entrepreneurs of our ecosystem.
The Tourism Innovation Lab supports entrepreneurship in innovative tourism and promotes research projects in tourism.
BESTOUGEFF Marialya
CENTQUATRE-PARIS
Directrice de l'Innovation
Directrice de l’innovation du CENTQUATRE-PARIS depuis 2018 et de son incubateur, 104factory qui accompagne des entreprises culturelles et créatives innovantes au croisement du champ artistique, de la recherche et de l’innovation depuis 2013, Marialya Bestougeff a un profil multiple et international. Sa longue expérience dans le secteur privé au sein de grands groupes et d’agences innovante de design ou de conseil pour porter la créativité en entreprise, a conduit Marialya vers le champ des industries culturelles et créatives. Elle conçoit ainsi des programmes d’accompagnement sur-mesure dans l’entrepreneuriat culturel français et étranger. Elle pilote notamment le partenariat international entre la France et le Québec (Canada) pour faire rayonner des entreprises des industries culturelles et créatives dans les deux pays.
Elle a été directrice Share Design au sein du collectif Les Sismo, studio de design indépendant de 2016 à 2018. Elle conçoit et dirige des projets d’innovation auprès d’acteurs privés et publics. Elle fut aussi co-fondatrice de Fixioneers depuis 2015, studio de création et de production d’œuvres interactives et immersive, où elle pilote des projets de valorisation et médiation artistiques numériques. Directrice commerciale de Decommedia (agence de théâtre en entreprise) de 2009 à 2015, elle a aussi été consultante senior chez Mille-alliance, cabinet de conseil en management. Chef de projet, Responsable de zone, consultante en management de la qualité chez PSA Peugeot Citroën de 2001 à 2007, elle travaille en réseau avec l’Europe, l’Amérique du sud et l’Asie. De nationalité franco-brésilienne et d’origine russe, Marialya a également un profil multiculturel qui s’accompagne d’une très bonne connaissance du secteur culturel brésilien (musées et institutions culturelles).
PICHARD Nathalie
Fondation ArtTech
Founder Manager
Nathalie Pichard is the Executive Director and Curator of the ArtTech Foundation she co-founded in 2017. She was also the first Director of EPFL Pavilions at the Ecole Polytechnique Fédérale de Lausanne (EPFL), a forum which aims to bring science and technology closer to the humanities. As Director of the Roman Museum in Lausanne, then Secretary General for Academic Affairs at EPFL where she implemented numerous strategic projects, she has a successful experience of starting and managing diverse and global projects. She also founded her own company which combines technological innovation, art and culture, helping to preserve and promote cultural heritage.
Nathalie Pichard est la directrice et curatrice de la Fondation ArtTech; elle a cofondée en 2017. Elle a également été la première directrice d’EPFL Pavilions À l’École Polytechnique Fédérale de Lausanne
(EPFL), un forum qui vise à rapprocher les sciences et les technologies des sciences humaines. En tant
que directrice du Musée romain de Lausanne, puis secrétaire générale des affaires académiques de
EPFL où elle a mis en œuvre de nombreux projets stratégiques, elle a une grande expérience du
lancement et de la gestion de projets divers et globaux. Elle a également fondé sa propre entreprise
qui combine innovation technologique, art et la culture, contribuant ainsi à la préservation et à la
promotion du patrimoine culturel.
PERRIN Marion
hub.brussels
NCP Horizon Europe - Digital Europe
Marion conseille et accompagne les entreprises bruxelloises dans leur recherche de financements
européens dans le domaine du digital. Marion travaille chez hub.brussels (l’Agence Bruxelloise pour
l’Accompagnement de l’Entreprise) depuis octobre 2020 en tant que Point de Contact National pour
le Cluster 4 Numérique, Industrie et Espace du programme Horizon Europe. Sa fonction est étendue
au programme Digital Europe depuis la fin de l’année 2021.
MARIQUE Laure
ICHEC
Collaboratrice de projet
Laure Marique est une architecte d’intérieur belge et une professionnelle du patrimoine culturel. Ses recherches et
sa pratique se concentrent sur la préservation et la réhabilitation du patrimoine bâti, ainsi que sur les questions de gestion, de compréhension et de narration du patrimoine culturel. La gestion, la compréhension et la narration du patrimoine culturel, en particulier les conflits de mémoire.
Elle s’intéresse également aux questions de gestion, de compréhension et de narration du patrimoine culturel, en particulier aux conflits de mémoires, aux approches intégrées de la récupération post-crise et à l’engagement des communautés locales.
Elle s’est également intéressée aux questions de gouvernance et à la diplomatie culturelle lors de son stage à la Commission européenne qui lui a permis de contribuer à la mise en œuvre des politiques culturelles de l’UE par le biais du programme “Europe créative”. Elle a travaillé pendant quatre ans pour un cabinet d’architecture d’architecture spécialisé dans la restauration de bâtiments historiques et s’occupe actuellement de la gestion de projets culturels liés aux industries culturelles et créatives, à l’entrepreneuriat culturel, à la recherche et à l’innovation.
MICHELON Thomas
Ambassade de France en Belgique
Conseiller de coopération et d’action culturelle
Conseiller de coopération et d’action culturelle à l’Ambassade de France en Belgique
Giancarlo Caratti di Lanzacco
CROSS MEDIA Europe - Fidelio technology for art
Chief Executive Officer
Giancarlo Caratti has been working at the European Commission (EC) during most of his professional career until September 2021, when he kept a senior advisory role at the EC and built, with other associates, a company promoting the dissemination of art and culture via digital technologies, which builds on the long-standing experience of C&T Crossmedia in the production of digital
immersive exhibitions. His last managerial assignment at the EC was Head for Intellectual Property and Technology Transfer – a unit of the Joint Research Centre (JRC) which manages the EC’s intellectual properties and promotes innovation via technology transfer – where he developed close cooperation with WIPO. In 2013 Mr Caratti was appointed as Deputy Commissioner General for the EU participation in the World Expo Milano 2015 and Head of the relevant EU Task Force. In his previous assignments, Mr Caratti managed other central JRC units, namely: “Institutional and International Relations”, “Enlargement” and “Policy Support Strategy”. Mr Caratti started his career at the European Commission in 1986 within the unit “Renewable Energy R&D”. In 1996 he became Advisor to the Director of the Institute for Prospective Technological Studies in Seville in charge of the coordination of the scientific work programme and stakeholder relations. Mr Caratti’s educational background is in Mechanical Engineering with a specialisation in Energy Systems. Before joining the Commission, he worked as researcher and teaching assistant at the Faculties of Engineering of Florence and Pisa and spent one year as visiting scholar at the Georgia Institute of Technology to carry out research on energy modelling. He also worked for two years at Techint, Italy’s largest private engineering company based in Milan. Mr Caratti has over sixty publications in international conferences, journals, etc. and is the editor of various technical books.
BOBBIO Jean-Baptiste
Brussels Major Events
Project Coordinator Support
Cursus littéraire avec spécialisation théâtre et universitaire en arts du spectacle. Parcours professionnel très diversifié avec réorientation dans le développement web puis dans l’événementiel pour la Ville de Bruxelles.
MIRAMONTÈS Norma
Bois-du-Luc. Musée de la Mine et du Développement Durable
Responsable tourisme
Pays:
Belgium
JACQUET Romain
Musées et Société en Wallonie a.s.b.l. (MSW)
Chargé de projets, orienté Patrimoine
Romain Jacquet a obtenu un master en Histoire (ULG) et un second master en Gestion culturelle (ULB). Il est chargé de projet et formateur TIC chez Musées et Société en Wallonie, l’association fédérative des musées wallons. Ses passions pour l’utilité du patrimoine, la sensibilité humaine et l’innovation technologique l’inspirent dans ses projets. C’est notamment le cas pour Behind The Museum qu’il pilote depuis son lancement fin 2020.
SILVA SALLES Kellyn
Fédération Wallonie-Bruxelles
Attaché-Chargé de projet de la mise en œuvre de la politique culturelle numérique
Milléniale, curieuse, MacGyver( Richard Dean Anderson of course) dans les situations qui l’exigent de 34 ans, j’ai fait des études d’histoire (spécialité Antiquité méditerranéenne) puis j’ai enchaîné sur un master en sciences et technologies de l’information et de la communication. J’ai enchaîné avec un job de consultante en knwoledge management, avec la fonction de document controller ensuite je suis arrivée à la Fédération Wallonie-Bruxelles comme attachée-chargée de projet de la mise en oeuvre de la politique culturelle numérique. Sur mon temps libre, j’ai aidé durant environ 10 ans à la gestion d’équipe et au recrutement pour la Made in Asia et feu Japan Expo Belgium où la gamification était un outil essentiel à mes yeux.
MASULLO Valério
Visit Charleroi - Maison du Tourisme du Pays de Charleroi
Chargé de projet
J’ai l’habitude de gérer et de motiver des équipes ayant des profils très différents afin de les placer dans une dynamique positive de travail. Assurer et superviser l’organisation administrative et comptable d’une ASBL représente mon quotidien depuis près de 10 ans.
BORRELLO Ilenia
Ville de Mons
Chargée de projet MUSEUM LAB
Depuis mars 2021 : Chargée de projet MuseumLab à la Ville de Mons
PIERRE Florence
Citadelle de Namur
Responsable pédagogique et scientifique.
J’ai 34 ans. J’ai fait des études d’histoire à l’Université de Namur (baccalauréat) suivies d’un master en communication de l’histoire à l’UCL. J’ai ensuite prolongé mes études par l’agrégation de l’enseignement secondaire supérieur (UCL). Je suis sortie de l’université en 2012. J’ai ensuite suivi des formations en néerlandais via le forem, réalisé quelques intérims dans l’enseignement secondaire supérieur et je suis, depuis 2013, responsable pédagogique et scientifique à la Citadelle de Namur. J’y suis chargée de faire les recherches historiques, d’écrire les textes des visites guidées permanentes et occasionnelles, d’écrire des dossiers pédagogiques, de proposer des visites pour les écoles et les familles, de gérer des évènements de petite ampleur et de suivre les gros dossiers de médiation (souterrains, château médiéval…).
Manuela VALENTINO
Administration Communale de Mons
Conservateur des patrimoines Unesco
Manuela Valentino, conservatrice des patrimoines UNESCO de la Ville de Mons
BUEKEN Géraldine
Fondatrice Directrice XR4heritage
Productrice – Auteure
Fondatrice – Directrice du programme
Stratège spécialisée dans les dispositifs immersifs de médiation culturelle, Géraldine Bueken est également auteure et productrice. En tant que fondatrice directrice du programme XR4heritage, elle est à l’origine de plusieurs projets pluridisciplinaires tels que Expérience Senne, The Map ou encore le concours international Heritage Lix. Depuis 3 ans, elle est curatrice Culture & Heritage de Stereopsia, le forum mondial de l’immersif.
Au cours des 15 dernières années, elle a mis ses techniques narratives et son expérience des mass média au service de la transformation positive des mentalités et des comportements. Elle a débuté son parcours au Maroc en tant que directrice de développement de la Film Industry, un projet de 30 téléfilms de genre (30 x 90’) diffusés en 2008 (Al Aoula) et a ensuite évolué en tant que productrice exécutive de plusieurs formats télévisés au Maroc, en Belgique et en France dont Rawabit (jeu tv 26×26’ Al Aoula), l’équipe (série 26×26’ Al Aoula) Pitch Dating (concours RTL-TVI) Still Standing (jeu TV – saison 1 RTL-TVI/C8).
CHANEL David-Alexandre
THEORIZ
Co-founder / Creative and managing director
Artist, engineer and entrepreneur, David-Alexandre CHANEL co-founded THÉORIZ Studio with Jonathan RICHER in 2014. Combining an education in music and an engineering school, David-Alexandre CHANEL uses art and science to create innovative and poetic art installations. Since 2011, he co-signed many digital art installations seen in international renowned art festival and received several international awards. In 2022 he founds a new company Augmenta, a tracking technology intended for the creative industries.
NEDELCOVICI Grégoire
Dream Factory
Co-fondateur & Direction de Création Experientielle
Stories are shaping our perception of the world, fuel our dreams and shape the future we want to live in. Grégoire Nedelcovici, having studied at the Paris Sorbonne University and Columbia University of New York, began its carrier as a filmmaker in both independent documentaries and HBO’s series. But he felts stories had new ways of being told, more impactful ones.
With a passion with video games, he discovered the capabilities of interactive stories which acknowledges our presence, our agency, where spectators become participants.
With Tristan Desplechin and Eliza Calmat, they founded Dream Factory, a company dedicated to innovative storytelling, through interactive and immersive experience with a single goal, allowing to live meaningful and impactful stories.
Matteo LONARDI
Reframe Production
Filmmaker, VR creator, XR creative director
Matteo Lonardi is the creative director of Milan based immersive studio Reframe Productions. Graduated from Columbia Journalism School in 2014, since 2010, Lonardi has documented artists around the world through photography, video, and VR. His immersive narrative Il Dubbio (two episodes) were presented at Venice VR expanded in 2020 and 2021. His latest VR project is an interactive journey into Italian 20th century design and architecture for Fondazione La Triennale Milano.
Elyes Rebai
Designlab
Creation Manager
Elyes Rebai is a 3D designer. Born in Tunisia. Graduated in Art and communications at the Higher Institute of Fine Arts in Tunis, then in Cinema And audiovisual at the University of Paris VIII.
Aware of the importance of digital tools in cultural mediation, he has invested himself in scientific and artistic projects in several national museums, such as the National Museum of Carthage, the Bastia museum, the archaeological site of Oudhna, and the National Museum of Sousse, without omitting historical and national monuments such as the château de Champs-sur-Marne, the Rachidia Institute of Tunisian Music and the Qsar Said Beylical Palace.
Jonathan Biz Medina
ZOAN Oy
Senior XR Producer / Partner
With a bachelor degree in Game Design, Jonathan Biz Medina has developed interactive and virtual experiences for art exhibitions and museums in Brazil, working as a videogame designer at the innovation sector of Itaú Cultural in São Paulo.
Currently living in Helsinki, is one of the owners and the Senior Producer at ZOAN, the largest XR company in Finland. Over the past 10 years has led and developed 171 digital projects in a wide range of technologies and B2B clients, including GLAM institutions and even one metaverse solution for rainforest conservation.
From the big metropolis to the idyllic landscapes of Finland, has learned to love nature and the outdoors in recent years and is passionate about history and culture.
Maria Courtial
Faber Courtial - studio for digital worlds
Co-Founder, CEO, Producer and Co-Director
Maria Courtial is co-founder, CEO and producer at Faber Courtial – studio for digital worlds, which she established in 1998 (together with her husband and director Joerg Courtial) after graduating in industrial design.
Under Maria’s leadership the company developed into one of the leading VR and VFX studios in Germany. Fascinated by new technologies and their possibilities, Maria embraced immersive media and set a new focus to XR.
Since 2014 she has been producing and co-directing award-winning immersive films and experiences that reshape the world of entertainment. Her trademark is the tight and poetic weaving of all production elements to create remarkable experiences with strong emotions.
Michael Guerin
Imvizar
Founder & CEO
Michael is Founder of Imvizar, a an immersive experience platform, with a particular focus on visitor attractions, towns and cities. Previously, Michael was Programme Manager of Dublin’s smart city testbed – Smart Docklands – an initiative which gives startups and innovators an opportunity to trial and test technology in a real urban environment.
He is currently a Smart City Advisor to the Harvard City Innovator Forum andChair of Connected City Infrastructure Solution Group on behalf of Telecom Infra Project.
Carlos Mondragon
El Gabinete
Innovation Director
Carlos is founder of El Gabinete which is focused on creating relevant content enriched with AI technology delivered through IoT devices, and AR wayfinding tools in natural and cultural heritage venues,
Previously he founded a company specialised in the use of technology for science and art popularisation.
He has more than 20 years of experience in public and private organisations in different countries in the Americas, Europe and the Middle East. Carlos’ job consists in managing multidisciplinary and distributed teams that design and develop El Gabinete’s products.
He is a certified Scrummaster and has finished the course Human-centred service design from IDEO U. He holds an MA in industrial design and MSc. in eBusiness, and PhD candidate.
Simon Barratt
Cooperative Innovations
CEO/Co-founder
Simon is the co-founder and CEO of Cooperative Innovations.
With 23 years of games development and virtual world building experience, originally as a programmer and the last 17 years as a studio founder.
Simon, his co-founder Brian and the Cooperative Innovations team have worked across Augmented Reality and Virtual Reality for over 10 years as well as directly building game engine technologies of their own for almost every hardware platform.
This experience and the previous projects of the company (including work with McLaren Automotive, BBC, Sony Music, Framestore and others) has led to the development of Curatours in the last two years.
Alexandra Sierra
Justin Beaver
XR Academia Conference Organizer - Researcher
Researcher in Virtual Reality Simulations and Lecturer in Creative Business | XR Academia Conference Organizer | Justin Beaver Projects
Alexandra Sierra is Doctor in Cognitive Science and Artificial Intelligence and a magister in Education. Currently, she is co-founder of the company Justin Beaver and XR ACADEMIA. She also works as a film director and entrepreneur for virtual reality content and immersive experience for Education and environmentally friendly digital products. Her areas of research include Immersive Learning Technologies (Virtual Reality, Augmented Reality and Mixed Reality) and Conventional Technologies (Educational Platforms, Robotics and Video Games). In 2012, she was recognized by the Colombian Ministry of Education as one of the best Technology & Informatics teachers in high school education. She was selected to participate in an ICT training course in South Korea. In 2016, she was nominated among the best ten proposals for the Teacher Award in Colombia. In 2021, she and her team received an award for revolutionary research in immersive technology at Laval Virtual, France, for her research project called “Justin Beaver Stories”. In 2022, she received an award for developing the film “Justin Beaver Survivor” by the Ministry of Culture in Colombia. Finally, she is a founding member of the Colombian Association of Immersive, Interactive, and Emerging Realities (XRCOL).
Alesandra Bogi
Lucid Realities
Head of productions
After a master degree in anthropology, Alessandra started working in documentary production between Italy and France. Passionate about storytelling and finding new ways of bringing compelling stories to engage the audience, she specialized in interactive design at the prestigious Ecole des Gobelins and joined Lucid Realities as Head of production on VR and AR projects.
Petros Papadopoulos
PI Tech
Co-Founder & Chief Technology Officer
Petros is Co-Founder and AR/VR Developer of Pi tech and VR Developer of VIRED. Student in Mechanical Engineering in AUTH-Greece. Expertise: AR/VR applications, 3D Modelling and Game Development.
He participated in the Erasmus+ projects “SPACEGUARDIANS – interactive book for improving astronomy literacy of kids” (2017-2019) “Anemelo- Augmented reality game” (2017-2019), EGGS -StudEnts fight food and packaging waste throuGh entrepreneurial education and Game-baSed learning (2018-2020).
Relevant publications: “ThesStory. A Historical and Cultural Guided Tour in the city of Thessaloniki using Digital Game Based Approach”, “Using a Math Game to improve Basic Math Skills”.
Evgenia Moysidou
PI Tech
Story Scripter
Experienced Secondary School Teacher with a demonstrated history of working in the primary/secondary education industry. Skilled in Secondary Education, Presentations, Training, and Story telling scripting. Strong education professional with a Master’s degree focused in Historical Research from Aristotle University of Thessaloniki (AUTH).